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Below is a list of important rules. Click on any of the items listed below to go directly to a particular category:
THERE
ARE ALWAYS THE POSSABILTY IN ANY SPORT OF AN INJURY,
SERIOUS INJURY AND EVEN POSSIBILITY OF DEATH. KNOW AND
UNDERSTAND THE RISK BEFORE ENTERING INTO AN EVENT!
“SAFETY FIRST”
DURATION OF
MATCH:
EACH MATCH WILL BE TWO ROUNDS, 90 SECONDS
DURATION WITH A 30 SECOND BREAK AFTER FIRST 90 SECONDS
MATCH
WIN:
ALL
POINTS AWARED ARE ONE POINT, WINNER WITH MOST POINT OR
EXCEPT SUBMISSION WHICH IS THREE POINT AND AUTOMATIC
WIN.
RULES
OF CONDUCT:
SPORTMANSHIP AND CLEAN TECHNIQUE ARE MANDATORY.
A REGULATION GI (JU-JITSU/JUDO, TO INCLUDE
JACKET, PANTS AND BELT MUST BE WORN.
A PROPER GI WILL BE DEFINED WITHIN THE RULES FOR
THE SPORT YOU ARE COMPETING IN
PROHIBITED TECHNIQUES
PROHIBITED STRIKES:
THIS IS PURE GRAPPLING, STRIKES WILL RESULT IN
DISQUALIFICATION.
PROHIBITED TECHNIQUES TO FACE:
NO EYE GOUGING, NO FISH HOOKS, NO PRESSURE ON
FACE OR CROSS FACE WITH HAND:
NO LYING ON PERSON FACE TO DENY THEM AN AIRWAY TO
FORCE A SUBMISSION.
PROHIBITED SMALL JOINT LOCKS: LOCKS TO FINGERS, TOE
LOCKS, OR MANIPULATION OF ANY
SMALL JOINTS.
PROHIBITED THROWING WITH A LOCK OR CHOKE IN PLACE:
STANDING LOCKS
ARE PERMITTED HOWEVER, THEY ARE PROHIBITED DURING THROW.
PROHIBITED HOLDING THE INSIDE THE GI CUFFS:
COMPETITORS MAY NOT HOLD THE INSIDE OF GI CUFF TO
PREVENT A CHOCK OR PROPER EXECUTION OF A TECHNIQUE. THIS
BEHAVIOR WILL RESULTS IN A WARNING OR CONTINUED BEHAVIOR
WILL RESULT IN DISQUALIFICATION OF THE OFFENDING
COMPETITOR
PROHIBITED LEG TECHNIQUES:
NO SCISSORS CHOCK WITH LEGS AROUND NECK, NO VICE
GRIPPING WITH THE LEGS WHILE HOLDING AN OPPONENT IN THE
GUARD.
PROHIBITED LACK OF CONTROL:
NO PICKING UP AN OPPONENT AND DROPPING THEM ON THE MAT
WITHOUT PROPER CONTROL.
PROHIBITED CONTROL TECHNIQUES:
COMPETITORS MAY NOT EXECUTE NECK CRANKS OR
DIGGING SHOULDER AND GI INTO A PERSON NECK OR FACE AS
THIS MAY RESULT IN VERY SERIOUS INJURY.
APPLYING ANY TECHNIQUE WHICH IS INHERENTLY DANGEROUS OR
EXECUTED WITHOUT SUFFICIENT CONTROL,
WHICH MAY RFESULT IN INJURE THEIR OPPONENT IS
STRICTLY PROHIBITED!!!
POINT
SYSTEM:
CLEAN
TAKES DOWN, THROWS OR SWEEPS = 1 POINT
DRAG DOWNS, PULLS INTO GUARD, OR SLOOPY TECHNIQUE, WILL
RESULT IN
NO POINTS AWARDED,
RESULT OF A SHOOT, THE SHOOTER MUST NOT LAND IN
THE OPPONENTS GUARD.
CONTROL = 1 POINT
IF ONE PLAYER HAS CONTROL FOR 20 SECONDS,
WITH NO EFFORT TO OBTAIN
A SUBMISSION,
THEN ONE WILL BE AWARDED 1 POINT
FOR CONTROL AND BOTH COMPETITORS WILL BE
RETURNED TO STANDING POSITION WITH RESUMPTION OF
ACTION.
IF THE COMPETITOR WITH CONTROL IS WORKING ON A
SUBMISSION OR FINISHING TECHNIQUE.
THE COUNT WILL BE HELD FOR GROUND WORK TO
CONTINUE.
SUBMISSION = WIN
SUBMISSION BY WAY OF LOCK, CHOKE, BAR, OR ANY CLEAN
SUBMISSION TECHNIQUE WILL RESULT IN AN AUTOMATIC WIN
(MATCH OVER)
SITUATIONS NOT COVERED BY THE RULES
THOSE SITUATIONS WHICH ARISE AND NOT COVERED BY THE
RULES NOTED ABOVE SHOULD BE DEALT WITH BY THE REFEREES
OF THE CONTEST IN QUESTION.
EASH SITUATION IS UNIQUE AND WILL BE DEALT WITH
IN A TIMELY MANNER, IN THE FAIREST MEANS POSSIBLE.
NOTE OF THE SITUATIONS SHOULD BE MADE SO THAT
COMPETITION RULES MAY BE MODIFIED ACCORDINGLY.
POINTS AND PENALTIES ARE NOT CONTESTABLE - JUDGES
DECISION ARE FINAL !
THESE RULES WILL
BE UPDATED FROM TIME TO TIME TO ENSURE THE BEST AND
FAIREST COMPETITION POSSIBLE FOR ALL COMPETITORS
THE MARTIAL ARTS
BECOMES A SPORT ONCE THERE ARE JUDGES, REFEREES AND
RULES
IT IS THE TIME TO TEST YOUR SKILLS AND TO SEE HOW YOU DO
AGAINST OTHERS
USE CONTROL AND HAVE FUN IT IS A LEARNING EXPERIENCE,
ALWAYS LEARN!
THERE IS ALWAYS THE POSSIBILITY IN ANY SPORT OF AN INJURY,
SERIOUS INJURY AND EVEN THE POSSIBILITY OF DEATH, KNOW
AND UNDERSTAND THE RISK BEFORE ENTERING INTO AN EVENT!
“
SAFETY FIRST”
FIGHTING
SYSTEM: IS
COMPOSED OF THREE PARTS:
1] PUNCHES, STRIKES, SWEEPS & KICKS.
2] THROWS, TAKE DOWNS, LOCKS, CHOKES.
3] FLOOR TECHNIQUES, CHOKES, LOCKS AND HOLD DOWNS
THE
MATCH MUST CONSIST OF A COMBINATION OF ALL THREE PARTS.
BOTH COMPETITORS MUST USE SOME PART #1 TO FIGHT
THEIR WAY TO PART #2 . ALL TECHNIQUES MUST BE EXECUTED
PROPERTLY.
POOR TECHNIQUE WILL RESULT IN NO POINT.( GOOD
TECHNIQUES) ( GOOD CONTROL)
(NO SLOP)
PART
ONE:
SCORING POINTS CAN BE SCORED TO THE HEAD USING LIGHT
CONTACT. FACE CONTACT IS NOT ALLOWED IN ANY DIVISIONS.
NO POINTS WILL NOT BE SCORED FOR LANDING TO THE
GROIN, THROAT AREA, ARMS, LEGS, FACE OR JOINTS.
POINTS CAN BE SCORED RIGHT UP TO A COMPETITOR
GRABBING THE GI.
A
MINIMUM OF TWO EXCHANGES OF MULTIPLE TECHNIQUES FROM
PART #1 IS REQUIRED BEFORE ENTERING INTO PART 2 & 3. IF
A THROW OR TAKE DOWN IS NOT EXECUTED IN 20 SECONDS,
A BREAK IS CALLED
AND BOTH COMPETITORS ARE RESET AND MUST COMPLETE PART
#1.
MATCH
DURATION:
THE MATCH WILL CONSIST OF TWO 90 SECOND ROUNDS WITH A 30
SECOND BREAK BETWEEN ROUNDS.
THE REFEREE MAY CALL TIME FOR THE FOLLOWING
SITUATIONS. TO ADJUST COMPETITORS GI.
INJURY, ILLNESS,
OUT OF BOUNDS, CALL PENALITIES OR FOR THE GENERAL SAFETY
OF THE COMPETITORS.
PENALITIES:
THE FOLLOWING ACTIONS MAY RESULT IN A WARNIG,
PENALITY POINT OR DISQUALIFICATION
PUNCHES/STRIKES OR KICKS TO FORBIDDEN AREAS.
(AS STATED ABOVE)
OUT OF BOUNDS TO
AVOID A POINT, FIRST TIME WARNING, AND SECOND TIME POINT
FOR THE OPPONENT, THIRD TIME OUT RESULTS IN
DISQUALIFICATION.
EXCESSIVE CONTAC: VIA
ANY TECHNIQUE, ( i.e. PUNCHES
STRIKES OR KICKS)
PURPOSELY THROWING AND OR PUSHING COMPETITOR OUT OF
BOUNDS
DISREGARDING THE CHIEF REFEREE’S INSTRUCTIONS.
DISPLAYING UNSPORTSMAN LIKE CONDUCT
EXECUTING ANY TECHNIQUE WHICH IS DONE WITHOUT SUFFICIENT
CONTROL TO PROTECT OPPONENT.
THROWING
OR ATTEMPTING TO THROW AN OPPONENT WITH ANY LOCK OR
CHOKE AND OR ENGAGED IN ANY LOCK OR CHOKE TO THE NECK
AND SPINAL COLUMN IN MOVEMENT.
DELIBERATELY CREATING A PENALITY SITUATION TO AVOID 3
POINTS AGAINST THEM, SUCH AS CHOKES, LOCKS, OR
SUBMISSION HOLDS.
PART TWO & THREE:
SEE GRAPPLINGS RULES
PROPER
UNIFORM AND HYGIENE: MUST BE CLEAN AND BE OF PROPER
JU-JITSU OR JUDO GI
HYGIENE:
ALL COMPETITORS MUST MAINTAIN PERSONAL HYGIENE TO
ENSURE THE SAFETY TO THEMSELVES AND ALL COMPETITORS.
THIS INCLUDES, BUT IS NOT LIMITED TO CLEAN BODY
AND BREATH,
CLEAN FINGERS AND TOE NAILS,
AND NAILS CUT YO SAFE AND ACCEPTABLE LENGTH,
USE OF SAFETY GOGGLES
OR OTHER EQUIPMENT WHICH MAY INJURE OR ENDANGER
THEMSELVES OR THEIR OPPONENT.
SITUATIONS NOT COVERED BY THE RULES:
THOSE SITUATIONS WHICH ARISE AND ARE NOT COVERED BY THE
RULES ABOVE SHOULD BE DEALT BY THE REFEREES AT THE
CONTEST IN QUESTION. EACH
SITUATION IS UNIQUE AND WILL BE DEALT WITH IN A TIMELY
MANNER, IN THE FAIRNESS MEANS POSSIBLE.
NOTE OF THE SITUATIONS SHOULD BE MADE SO THAT THE
COMPETITION RULES MAY BE MODIFIED ACCORDINGLY.
POINTS AND PENALTIES ARE
NOT CONTESTABLE, JUDGES
DECISIONS ARE FINAL.
THESE RULES WILL BE UPDATED FROM TIME TO TIME TO MAKE
THE BEST AND FAIREST COMPETITION POSSIBLE FOR ALL
COMPETITORS
THE MARTIAL ARTS BECOMES A SPORT ONCE THERE ARE JUDGES, REFEREES AND
RULES
IT IS THE TIME TO TEST YOUR SKILLS AND TO SEE HOW YOU DO
AGAINST OTHER
USE CONTROL AND HAVE FUN IT IS A LEARNING EXPERIENCE,
ALWAYS LEARN!
THERE ARE ALWAYS THE
POSSIBILITY IN ANY SPORT OF AN INJURY, SERIOUS INJURY
AND EVEN POSSIBILITY DEATH. KNOW AND UNDERSTAND THE RISK
BEFORE ENTERING INTO AN EVENT
“SAFETY FIRST”
FIGHTING/KUMITE; LIGHT FACE CONTACT FOR ADULT BLACK AND
BROWN BELTS ONLY 18 AND ABOVE.
THERE IS
NO FACE CONTACT IN THE LOWER BELTS AND AGE DIVISIONS
PENALTIES: FACE CONTACT.THIS WILL RESULT IN WARNING, 2ND
WARNING POINT FOR OPPONENT, 3RD WARNING, AND
DISQUALIFICATION.
ANY FACE
CONTACT THAT CAUSES THE OPPONENT TO BLEED WILL CAUSE
IMMEDIATE DISQUALIFICATION IN ANY DIVISION.
DEFINITION OF FACE MASK:
IS THE FOREHEAD, CHEEKS, NOSE, MOUTH, EYES, JAW
AREA AND INCLUDING NECK AND THROAT NECK FOR SAFETY
REASONS.
LIGHT CONTACT TO HEAD (NOT FACE) IS ALLOWED IN
ALL FIGHTING DIVISIONS. NO BACK FIST OR HAMMER BLOWS TO
TOP OF HEAD.
SWEEPS:
THE PERSON MUST CONTROL THEIR OPPONENT ON THE WAY DOWN.
NO BASE LEG SWEEPS, SWEEPS DOES NOT COUNT AS A
POINT, ONLY THE FOLLOW UP.
LEGAL
SCORING ZONES: LIGHT FACE CONTACT FOR ADULT BLACK AND
BROWN BELTS 18 AND OVER, WITH CONTROL. ALL TECHNIQUES
WILL BE DELIVERED IN A CONTROLLED MANNER.
CHEST
AREA: THE FOLLOWING AREAS ARE INCLUDED - CHEST, STOMACH,
SIDES, BACK (NOT DIRECTY TO SPINE) ALL TECHNIQUES WILL
BE DELIVERED IN A CONTROLED MANNER.
SCORING
TECHNIQUES: ARE
AWARDED IN ONE POINT INCREMENTS.
JUDGES
ACTIONS:
SIDE
JUDGES: CAN CALL ATTENTION TO POTENTIAL POINTS OR
PENALTIES BY “SHOUTING POINT OR CONTACT” ONLY THE HEAD
REFEREE CAN STOP THE MATCH OR AWARD POINT.
SIGNS
FOR POINT CALL: TWO OF THE THREE OR THREE OF FIVED
REFEREES MUST AGREE TO AWARD A POINT OR PENALTY.
HOLD UP
FLAG: JUDGES
WILL DISPLAY A RED OR WHITE FLAG FOR THE COMPETITOR WHO
MADE THE POINT, OR WILL MAKE A CIRCLE WITH THE FLAG FOR
THE OFFENDING COMPETITOR TO INDICATE A PENALTY.
THE JUDGES WILL CROSS THE FLAGS IN FRONT OF THEM
IF THEY DID NOT SEE THE POINT OR DID NOT SEE A TECHNIQUE
THAT WARRANTED.
PENALTIES: NO TECHNIQUES TO THE GROIN, BLIND
TECHNIQUES,STRIKES TO THE THROAT, TOP OF HEAD, LEGS OR
KNEES. NO
KNEEING, ELBOWING, OR STRIKES TO THE BACK OF HEAD, NO
DUMPING, PUSHING, STRIKES TO SPINE OR OPEN HAND
TECHNIQUES (EXCEPT RIDGE HAND STRIKE), OR HOLDING AND
HITTING, EXCEPT A GRAB WITH AN IMMEDIATE FOLLOW UP
STRIKE. NO UNCONTROLLED TECHNIQUE WHICH COULD INJURY THE
OPPONENT.
EXCESSIVE CONTACT: FIRST VIOLATION MAY BE A WARNING OR
IMMEDIATE DISQUALIFICATION IF THE VIOLATION IS FLAGRANT.
SECOND VIOLATION WILL RESULT IN DISQUALIFICATION.
THE HEAD
REFEREE: RESERVES THE RIGHT TO DISQUALIFY COMPETITORS
FOR ANY FLAGRANT OR UNSPORTMANSHIP CONDUCT ON THE FIRST
OCCURRENCE.
SITUATIONS NOT COVERED BY THE RULES: THOSE SITUATIONS
WHICH ARISE AND ARE NOT COVERED BY THE NOTED RULES ABOVE
SHOULD BE DEALT WITH IN A TIMELY MANNER, IN THE FAIREST
MEANS POSSIBLE.
NOTE OF THE SITUATIONS SHOULD BE MADE SO THAT
COMPETITION RULES MAY BE MODIFIED ACCORDINGLY.
POINTS OR PENALTIES ARE
NOT CONTESTABLE, JUDGES
DECISIONS ARE FINAL!
RULES WILL BE UPDATED
FROM TIME TO TIME TO ENSURE THE BEST AND FAIREST
COMPETITION POSSIBLE FOR ALL COMPETITORS
THE MARTIAL ARTS BECOMES A SPORT ONCE THERE ARE JUDGES, REFEREES AND
RULES
IT IS THE TIME TO TEST YOUR SKILLS AND TO SEE HOW YOU DO
AGAINST OTHERS
USE CONTROL AND HAVE FUN IT IS A LEARNING EXPERIENCE,
ALWAYS LEARN!
JUDGING KATA, WEAPONS,
PRECISION KATA:
SCORING:
THE FIRST THREE COMPETITORS WILL PERFORM THEIR KATA AND AFTER THE THIRD HAS COMPLETED EACH WILL BE CALLED BACK FOR THEIR SCORES.
THE
FORTH ON WILL RECEIVE THEIR SCORES UPON THE COMPLETION
OF THEIR KATA. (THE FIRST 2 ARE USED TO FIND THE MEDIUM
OF HIGH AND LOWS; IT IS UNFAIR FOR THEIR SCORE TO BE
COUNTED, DUE TO THEM SETTING THE STAGE OF SCORING FOR
THE REFEREES).
SCORING
WILL BE GIVEN IN FULL POINTS, AND THEN GIVEN IN THE
DECIMAL POINTS, IF THE DIVISION HAS 5 OR MORE IN THE
DIVISION.
THE FIRST 2 WILL HAVE THE OPTION TO REDO THE SAME KATA.
IF THE KATA IS REDONE, THEY MUST TAKE THEIR SECOND
SCORE.
WEAPONS:
WEAPONS
WILL BE JUDGED IN THE SAME MANNER AS OPEN HAND
KATA/FORMS
WEAPONS WILL BE INSPECTED BY HEAD JUDGE FOR THE SAFETY
OF THE WEAPON.
NO
GROUNDING WEAPONS:
NO
GROUNDING OF WEAPONS ON THE GYM FLOOR. (THIS CAUSE
DAMAGE TO THE FLOOR, WE COULD LOSE THE USE OF THE GYM IN
THE FUTURE).
TIES:
TIES
WILL BE BROKEN BY:
1st ADDING IN THE LOW SCORE AGAIN.
2nd ADDING IN THE HIGH SCORE AGAIN.
3rd REDO THE KATA.
VARIATION OF KATA, WEAPONS OR PRECISION:
YOU WILL
SEE MANY TIMES A VARIATION OF A KATA YOU KNOW. IT IS NOT
WHAT YOU WERE TAUGHT, BUT IT IS WHAT THE COMPETITOR WAS
TAUGHT AND IT IS RIGHT IN THEIR EYES AND MIND.
JUDGE
THE KATA, FOR BALANCE, TECHNIQUE OF KATA, THE EFFECT OF
THE KATA, POWER OR SMOOTHNESS OF KATA AND OVER ALL
PERFORMANCE OF KATA.
THERE
ARE MANY DIFFERENT STYLES OF THE MARTIAL ARTS FOR THE
JUDGES TO KNOW ALL OF THE
DIFFERENT KATAS AND WEAPONS. WE MUST BE FAIR TO
ALL CONTESTANTS, AND JUDGE ACCORDINGLY AS ABOVE.
THERE
ARE SOME WHO MAKE UP THEIR OWN KATA OR WEAPON; ALL
KATA’S WERE MADE UP ONE TIME OR ANOTHER. THIS DOES SHOW
IMAGINATION AND THE LOVE FOR THEIR ART.
THEY SHOULD BE JUDGED THE SAME.
THE MARTIAL ARTS BECOMES A SPORT ONCE THERE ARE JUDGES, REFEREES AND
RULES
IT IS THE TIME TO TEST YOUR SKILLS AND TO SEE HOW YOU DO
AGAINST OTHERS
USE CONTROL AND HAVE FUN IT IS A LEARNING EXPERIENCE,
ALWAYS LEARN!